City Hunt
A ready-made GPS challenge game for teams outdoors.
- Ready in 15 minutes · no app
- 70 varied challenges keep every role involved
- Automatically scored with live team progress
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Self-running digital team games on the players' own phones. No app, no facilitator, automatically scored. This page is the working identity — every color, card and claim below is the system.
The signature: a cinematic game world made operationally clear — visible phone guidance, a coral progression path, and an automatically completed outcome.
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The lowercase wordmark keeps its warmth. The i-dot is now a coral start node — a play cue that begins the sequence — answered by a small ring node at the terminal of the g: start, then finish. The monogram is a custom lowercase t carrying the same start node.
Logo direction prototype — final vector artwork and trademark review required.
Midnight is the base, Paper is the light surface. Coral is the only interaction color. Gold is reserved for what is earned — scores, ratings, timers, completed states. Everything else supports.
Allowed in exactly three places: poster artwork, the 3 px decorative card edge, and non-essential icons that sit next to text. Never CTAs, never running text, never the sole indicator of anything. Genre is identified by icon + text, not by color.
Bricolage Grotesque is reserved for five roles: hero headlines, section titles, game names, major score moments and the wordmark — weight 700, with 800 for a single hero statement. Everything transactional is the system stack. If Bricolage fails to load, the page falls back to the system stack and stays fully readable.
Prices, trust rows, reviews, buttons and forms are always system stack. No all-caps Bricolage at small sizes.
Three connected nodes: a link/phone icon, a game-specific objective icon, a checkmark/leaderboard icon. It appears on cards, in email headers, on kickoff screens and at checkout. States are always icon + text — never color alone.
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Linksolve the caseverdict scored
Email header strip, kickoff screen state row and checkout reassurance — all shown in sections 07 and 12.
Inline SVG, 2 px rounded stroke on a 24 px grid, drawn in Midnight or Ink. Genre icons identify games together with a text label; spec icons sit inside pills at 14–16 px next to 13 px text.
Every poster shows the same three things at any size: the people, the phone they play on, and the objective. Roughly 55% gameplay, 45% atmosphere. Every card carries the same information in the same order.
* Example trust data — replace with verified production data before launch. All ratings, play counts and prices on this page are placeholders.
A ready-made GPS challenge game for teams outdoors.
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A phone-guided conversation game where every voice gets a turn.
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A self-running murder mystery with automatically unlocked clues.
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A ready-made team quiz played on phones and shown on the big screen.
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A timed spy mission personalized around your company.
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Eight fixed slots. No card may reorder, merge or drop a slot.
A ready-made GPS challenge game for teams outdoors.
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At 112 × 70 the posters still separate: Hunt = route and flag in a dusk city · Murder = upright phone and evidence board in a confined interior · CEO = diagonal route, HUD phone and target. Murder and CEO stay distinguishable in grayscale by structure alone.
A phone-guided conversation game where every voice gets a turn.
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The trust row adapts to how much verified data a game has. Numbers are never invented — until production data exists, every instance is visibly labelled as example data.
Placeholder review — replace with a verified customer quote“Everyone joined in under two minutes.”
Coral background with Midnight text (5.5 : 1) — never white on coral. Minimum 44 px height and 44 × 44 targets, real buttons and links only, and a 3 px gold focus ring on everything focusable. Nothing is communicated on hover alone.
The hover/active swatches here are static demonstrations; the same values are bound to real :hover, :active and :focus-visible states on every button on this page. Try tabbing through it. Motion respects prefers-reduced-motion.
Address the organizer's risk. Define the product before the cinematic language. Concrete facts beat adjectives — and no inflated claims.
Rule of thumb: if the sentence could sell any teambuilding product, it does not sell ours. Lead with what removes the organizer's risk; the fun is proven by the trust row, not by adjectives.
Left: the current webshop card. Right: the same game in Design Line v2.
No genre, no definition, no proof, no fit, no price. The buyer must click to learn what it is — and "App" raises the exact objection Huntabout removes.
A ready-made GPS challenge game for teams outdoors.
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Genre, definition, proof, outcomes, fit and price — decoded before the buyer reads a full sentence.
Email, big screen and checkout carry the same Ready → Play → Scored sequence, so what the organizer bought is exactly what the players see.